Disciples: Liberation Demo Update
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A while back, Frima Studio and Kalypso Media released a major update for Disciples: Liberation that introduced new difficulty settings, interactable combat objects, and an assortment of quality of life features, including new animation speed options.
And now, the free Steam demo has been updated as well to better reflect the game in its current state. Here's what you'll now find inside if you decide to sample the game before purchasing it:
Disciples,
We are pleased to announce that the Disciples: Liberation demo has just received a significant update on Steam, bringing it up to par with the main game.
The demo update introduces the improvements and features that Disciples: Liberation received since launch, such as the highly requested difficulty options. Experience your free demo playthrough in four different difficulty levels: Story, Normal, Hard and Brutal. Furthermore, we have also added the option to dismiss unwanted units.
See you in Nevendaar,
Your Kalypso and FRIMA team
New Demo Features:Demo Bugfixes:
- Added Difficulty options: You can choose between “Story”, “Normal”, “Hard” and “Brutal”. The difficulty before this update matches the “Normal” difficulty level.
- The Difficulty Settings can be changed in the gameplay settings screen or when starting a new game.
- New Combat Battleground Interactables (Summoning Portal, Unstable Mana Shard) and Modifiers (Torment of Wandering, Grasp of the Abyss, Unstable Mana Storm) have been added.
- New combat speed up option: 300% is now available.
- Added ‘Dismiss Button' - players may now dismiss unwanted units by inspecting them outside of combat.
- Summoning Portal: whoever is the first to activate all the magic symbols around the summoning portal will summon a powerful ally unit to the battlefield, which will join the player even after battle.
- Unstable Mana Shard: Unstable Mana Shards can be destroyed within the battle to give a powerful buff to the players units. If Mana Shards are left untouched, they will explode in a spectacular fashion, dealing damage and applying debuffs to surrounding units.
- Drag and Drop functionality has been added to both mouse and keyboard and controllers.
- An option to disable the automatic combat camera movement has been added to the gameplay settings screen.
- Slow motion kill effects have been added and can be toggled in the gameplay settings screen (the “combat slow motion” effect is enabled by default).
- General Bugfixing