Fallout 3 Preview
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Now, I'm just as aroused at the thought of running through a wrecked Washington DC with the famed Brotherhood of Steel as the next man - but for me, Fallout should be more subtle, almost like a cinematic Western in its approach. Games developers often throw in as much eye candy as humanly possible into their early presentations because they assume games journalists are stupid and only respond to the loudest and most blatant stimuli. And I honestly hope that this is the case here and that, as it was in the earlier games, the absolutely stupid big guns only come out in the end-game.
The same stand-off between spectacle and subtlety is perhaps true of the BIG DECISION laid forth with Megaton - essentially choosing whether or not to vaporise it. Megaton itself is a lovingly constructed little area - a place which, having had my threat level assessed by robot law-enforcer Deputy Weld, opened itself up through the machinations of an ancient airplane engine and fuselage.
Here, happy cult members (helpfully indicated by a direction sign marked 'Local Cult') worship an unexploded bomb, while townspeople go about their business - all of whom seem to have similar voice-actors to Oblivion by the way, even if they are far more expressive in looks, sounds and motion this time. Oh, and I'm sure that Megaton Sheriff looks just like one of Cyrodiil's Redguard guard models.