City of Heroes Issue 14 Update Preview
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Category: News ArchiveHits: 791
Senior Designer Joe Morrissey stated that you could have yourself a playable mission that basically follows the sort of story you're going for in as little as fifteen minutes, but that polish and creativity could take half a day or more. I found this to be absolutely true; my post-WWII Patton-inspired (Be All You Can Be) mission gave players fifteen minutes to bust into the evil Stallin's (get it?) lair before he could initiate an insidious T-34 attack against Paragon City took all of 10 minutes to craft before my first test run. The first playthrough was predictably short of substance - Stallin's cries of (For the motherland!) at the battle's start and (Vodka!) when he reached 25% health failed to stir even a cheese-factor head laugh - but it was a bona fide starting point.