Legend of Grimrock Development Update
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Category: News ArchiveHits: 4198
- added a new spell (with 4 variations)
- tweaked shields
- added legionary shield, legionary spear and a new helmet
- added and tweaked monster loot drops
- added elemental resistances to XXX
- tweaked nutrition values of food items
- modeled and animated background scene for XXX
- removed offhandedness (any weapon can now be wielded in left or right hand)
- any item can now be carried in hand slots
- separated attack power and accuracy values for left and right hand
- attack icons now double act as inventory slots so that items can be quickly exchanged between prisoners
- reduced arrow count a little in level 3
- tweaked skeleton archer audio volumes and distances
- improved lvl3 monster teleport puzzle
- added new decorative floor objects
- added dragon statue dungeon prop
- smoothed Warden idle animation
- improved level 2 herder cavern section
- removed damage text colors (green text for poison can be easily confused with healing)
- polished automap background
- resized vault treasure map
- wall texts now use scaled font
- added secret found sound
- improved scroll gui
- mouse item name is displayed on screen under portraits
- compressed a few textures
- added broken crate block model
- added dungeon wall dirt and spider webs
- added broken barrels & crates
- tweaked dungeon walls & pillars
- added spider eggs
- updated XXX rig and fixed a bug
- animated XXX to rotate longer after explosion
- item placement tweaked in a few places
- added broken blockage meshes
- blockages can now be damaged with area of effect spells
- added new notes by Toorum
- added a new puzzle
- implemented rush attack for Warden
- improved credits
- improved Warden walk animation
- slow-motion debris effect for XXX animated
- audio pass for Warden
- modeled wall ivies and ceiling roots (not placed into levels yet)
- improved game over
- tweaked player's torch position, color and intensity a bit
- tweaked a few puzzles
- added new secrets
- added treasure items
- added treasures found statistic
- added soundtrack for XXX
- improved transition between XXX and XXX
- increased number of charges for XXX, XXX and XXX
- tweaked armor weights
- added heavy armor proficiency requirement for some items
- cloaks now give evasion bonuses
- added optional secret section to level XX
- separated troll attack and impact sounds
- added a few traps
- added secondary troll attack animation
- slowed down troll attack rate a bit
- added impact sound for monster attacks
- increased accuracy of troll and Warden attacks
- improved graphics and placement of tooltips
- small herder attack jump animation smooth pass
- diviner's cloak modeled
- added pointy shoes
- long bow modeled
- tooltips now scale with resolution
- improved ui scaling for commonly used resolutions
- new hires graphics for character sheet, portraits and attack icons
- added food and load meters to stats tab
- scaled up dead character portrait
- improved map note markers
- added compass
- XXX modeled
- fixed fireball trap timer
- updated Warden attack left and right animations
- added audio for blobs
- improved blob particles
- improved level 2 a bit
- added audio for climbing stairs
- longer underscore in font 24
- reduced projectile shadow map resolution from 256 to 128
- fixed a secret that triggered incorrectly
- fixed troll attack animation not to clip with temple gate arches
- bug fix: teleporting items between levels is not implemented
- bug fix: throwing items into stairs is buggy
- bug fix: if player is standing on stairs he can't go back to the previous level
- bug fix: item orientation is buggy when projectile drops to floor
- bug fix: player doesn't fall into pits
- bug fix: monsters sometimes walk through walls and each other if the party passes through them on another level
- bug fix: heavy armor penalty applies even if the item is in backpack
- bug fix: mouse item info and formation panel do not take ui scaling into account
- bug fix: monster teleporting did not work and always triggered (NYI: teleporting monster to another level) warning
- bug fix: alt-tabbing in intro crashes the game
- bug fix: monsters rush into open pits
- bug fix: player sometimes goes through rushing monsters when both the monster and player is moving
- bug fix: monsters sometimes walk through sliding walls or closed doors when levels are reloaded or when restoring a saved game
- bug fix: if game is saved while party is moving, the loaded save game has an invisible obstacle in the tile where the party was moving to
- bug fix: projectiles do not collide against crystals and blockages
- bug fix: diseased champions are not resurrected properly
- bug fix: XXX does the side attack through closed doors
- bug fix: dead prisoners are incorrectly resurrected when drinking a healing potion, buying a health upgrade or gaining a level
- bug fix: crystals remove the level up icons
- bug fix: touching crystals creates an invisible obstacle if player is moving
- bug fix: items can be thrown through character sheet and sidecar panels
- bug fix: time multiplier is reset to 1 when mouse is clicked
- bug fix: player's torch doesn't rotate properly with the camera
- bug fix: items added to altars are not placed in the level causing them to act up weirdly
- bug fix: altars cease to work after first activation
- bug fix: game crashes when XXX starts moving
- bug fix: healing indicators are not ui scaled properly
- bug fix: map note drawing crashes