Pillars of Eternity Interview
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Buck: To help build a vibrant modding community, early in development you stated that you're going to "release our file-format information and expose as much of the data in the game as possible." Has anything changed on this front? What are you doing to ensure that prospective modders have everything they need to shape the game well into the future? Is there any concern that this will impact your own DLC plans?
Josh: Nothing has really changed in our plans, but we probably won't have any more details on this for a while.
Buck: What can you tell us about "The Endless Paths of Od Nua" mega dungeon at this point in time? How far along is development on the dungeon, and how is it going to factor into the storyline? Are there any dungeons from the Infinity Engine games that you'd liken it to?
Josh: We're developing The Endless Paths of Od Nua right now. The artists are in the home stretch on it and it looks great. The Endless Paths can be found relatively early in the but the player only has to dip his or her toes into the dungeon on the critical path. We're designing the progression so the challenge ramps more quickly than you can level-up within the dungeon. We suspect many players will periodically retreat and come back later to tackle challenging levels.
I wouldn't liken it to any Infinity Engine dungeons, honestly. A 15 level dungeon is huge. In some ways, it could be thought of as similar in flavor to Dragon's Eye from Icewind Dale. Each level has a different ecology in it that relates to the levels above and below. Naturally, there is an over-arching optional quest that you can pursue from top to bottom.
Buck: Thanks for your time, Josh!