Richard Garriott's NYCC Shroud of the Avatar Panel
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In the panel Garriott starts by covering his history as a designer and the history of the series he's most known for (Ultima, of course), and then moves on to explain the design choices he and his team have made on Shroud of the Avatar: Forsaken Virtues, putting special care in explaining the "selective multiplayer" focus of the title and the effects of crowdfunding on development, for a total of 47:24 minutes of footage.