Bethesda Softworks Inside the Vault Q&A
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What was the best part about working as an artist? The worst part?
The best part is the creative process. Seeing an idea emerge from a thought, to a concept drawing, to a mesh, and finally putting it into motion. Having a part in the entire process by sharing your thoughts and ideas is something that really gets you amped up to see a character through to the finish. It makes one pretty passionate and sometimes, downright defensive when issues are brought up concerning it. We are gods of the digital age. Having a god complex over the 3D life giving process is definitely a worthwhile perk.
The worst part? Definitely seeing your work get changed or sometimes even cut. Drastic times call for drastic measures and there is no one singled out aspect of a game that is immune. It's a part of development though, and sometimes the chips will fall where they may. You just hope it is never in your court.