Chris Avellone Offers Advice, We Listen
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Category: News ArchiveHits: 862
What are some proudest moments? If it's a new game that shouldn't be mentioned, replace with "COOL GAME".
The day we finished Planescape: Torment at Interplay and the reviews started coming in when they did, I realized that three years of work the team and I had put into the game wasn't wasted and that people actually enjoyed what we had done. It was pretty gratifying for the team and I.