Expeditions: Rome Patch v1.3 Available
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The latest patch for Logic Artists' historical RPG Expeditions: Rome fixes several bugs, introduces a few balance adjustments, and adds some very much welcome quality of life improvements aimed at making outpost management more convenient. The patch also revamps the game's legion battle system. More on that:
In the latest patch 1.3.0, we have revamped the legion battle system. The system has been streamlined to rely fully on pitting your centurions’ command specialisations against those of the enemy army to unlock particular effects that can turn the tide of battle. All stratagems have been redesigned to add or remove specialisation points, and several balance changes have also been made to the system. Most importantly, manpower attrition is now based fully on the size of the opposing army.
The tutorials surrounding legion battles and centurion recruitment have been updated to account for the changes, and expanded to explain the system in more detail. Along with the built-in UI elements that provide an overview of how elements of the system work, we hope that you will find this system to be more straight-forward and more engaging than the previous design. Have fun!
And here are the actual patch notes:
Bug Fixes:Updates:
- Added some additional checks to ensure the Legion Battle crowd music stops after the battle ends.
- Fixed an issue where un-assigning the Player Character from the Hospital assignment early could cause issues.
- Fixed an issue on the Rubicon involving letting the intro cutscene player and then loading the auto-save can get stuck on a black loading screen.
- Fixed an issue where it’s possible to get the briefing for Pacifications even though the quest is not active under certain circumstances.
- Fixed an issue where the Arcana Imperii achievement would not unlock with some dialog branches.
Balance Changes:
- Made it possible to access the Outpost Manager features from the world map so long as you are “near” a controlled Outpost:
- Water will automatically be replenished when within range
- No food or water will be consumed when within range of the outpost
- Praetorians that are done with assignments will be set back to Ready State
- Can assign Praetorians to tasks
- Can pick up crafted items
- Added a few new tutorials for the new features.
- Changed uncompleted Pacification Quests to fail after Sieges are completed instead of when the Siege quest is started.
- Adjusted the balance of multiple Legion Missions. Mostly reduced some of the reward ranges and reduced slaves cost on a Pacification Legion Mission variation. Notably reduced the Food rewards from Hunting Grounds.