Pathfinder: Wrath of the Righteous - Alexander Mishulin Interview
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With the Through the Ashes DLC for Pathfinder: Wrath of the Righteous now live, you might be interested in reading this recent GameSpace interview with Owlcat Games' creative director Alexander Mishulin.
The interview covers a lot of ground, including Owlcat Games' approach to DLC, their seemingly never-ending war against bugs, the frosty reception of some of their DLC content, and more. We're also told to expect even more DLC and an Enhanced Edition of Wrath of the Righteous later this year.
Here's a sample question to get you started:
Gamespace: The recently released DLC #1: Inevitable Excess received frosty reception from the community. Any thoughts on that? Any lessons the team learned from the situation?
Alexander Mishulin: Yes, we learned a couple of lessons from that situation. First of all, there was a bit of missed expectations – some players disliked the idea that… (spoilers for some players) protagonist is the Excess, not a real commander (as well as the companions). And they felt that twist was underwhelming for them. Another part of the story is that a lot of players did not know most of the NPCs they met in the DLC – those are from the stories for different mythic paths, and didn’t feel any attachment to them and their requests.
And last but not least, a couple of dungeons featured new means of traversal with mass teleportation that was not quite clearly marked as well as some puzzles (most of them not mandatory) without clear rules on what to do and how, and those are not appreciated by a lot of players. We are going to work with puzzles more carefully and we are going to provide a little bit more information about our future DLCs as well.