King Arthur: Knight's Tale Released
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Following a successful Kickstarter campaign and some time in early access, NeocoreGames' tactical Arthurian RPG King Arthur: Knight's Tale is now live on Steam, priced at $44.99 or your regional equivalent. Compared to the EA version, the full release offers a complete campaign featuring 4 acts, more missions, enemy factions, heroes, and challenges.
Here's the official launch trailer:
And the game's description:
You are Sir Mordred, the nemesis of King Arthur, the former black knight of the grim tales. You killed King Arthur, but with his dying breath, he struck you down. You both died – and yet, you both live.
The Lady of the Lake, the ruler of the mystical island of Avalon brought you back to end a true nightmare. She wants you to go on a knightly quest. She wants you to finish what you have begun. Kill King Arthur – or whatever he has become after she took his dying vessel to Avalon..
A Role-playing Tactical Game
Experience a unique hybrid between turn-based tactical games and traditional, character-centric RPGs! This dark fantasy version of the Arthurian mythology invites you to manage a team of heroes on the dangerous battlefield, while also engaging in moral choices, hero management, and the rebuilding of Camelot.
The dark fate of the kingdom
Explore a land of nightmares where vile monsters and magical creatures lurk within castles and forests. The battle between Arthur and Mordred brought death, both of them falling at the hands of each other, and now the consequences unfold. Arthur, resurrected in Avalon, is now an undying mad king, his pain slowly turning this magical place into a nightmare version of Britannia. You are Mordred, brought back to life to find Arthur, and ultimately, kill him to end this accursed condition.
The Round Table reborn
Gather your knights and send them on quests involving deep, tactical battles! Assemble a team of heroes, selecting from six classes (Defender, Champion, Marksman, Vanguard, Arcanist, Sage). Level them up, gain unique skill points, equip the best items looted from missions. But beware! Heroes can die, and the treatment of their injuries, curses, diseases take time. Between missions, make sure that Camelot has the right facilities for recovery, and prepare different heroes for different quests.
A question of loyalty
Heroes are your main resources – but no mere numbers! They have their own distinct personalities, goals, rivalries (even unique traits, skills and bond benefits). They will observe your decisions closely! Settle disputes, grant favours, select heroes who can work together, send them on missions they are comfortable with. Tread carefully, because their loyalty depends on many factors. They can even leave and turn against you!
The making of a monarch
You, as a king, have a personality as well, shaped by your actions and moral choices. The Morality Chart will represent your status between Christianity and Old Faith, between Tyranny and Righteousness. Your choices affect values on this chart, influencing both gameplay and narrative.
The weight of decisions
Knight's Tale offers four different difficulty modes, from laid-back storytelling to the most grueling battles Avalon has ever seen. Those looking for even more challenge can also try Roguelite Mode. Here, every small decision matters – not only the moral choices, but actions taken in the turn-based combat as well. The campaign unfolds with a roguelite twist: no reloads, only regrets! The thrill of dealing with the consequences is half the fun, but your decisions also affect the story. Each playthrough can unfold differently, branching in unexpected ways.
The end is only the beginning
Play through the campaign (once or see multiple paths), and after that, you unlock the endgame, reserved only for the bravest. Tough new challenges appear on the map with mythic bossfights, random quests, more loot and character progression ultimately leading to the banishing of Balor, the monstrous god-king of the Fomorians.
Check out the latest changelog:
New FeaturesMisc
- All 4 Acts of the Campaign are now available
- Added several new side-story missions with recruitable Heroes
- 33 Heroes in total waiting for your call into battle
- Added 20 Endgame missions as well as unique bossfights available after the conclusion of the story campaign
- New enemy factions:
- Picts
- Seelie
- Unseelie
- Fomorians
- A completed, fully unlockable Morality chart
- A completed, fully unlockable Adventure map with several POIs (Points of Interest)
- Added a new CGI cinematic to the end of every Act
- Added Localizations for the following languages:
- French, German, Russian, Brazilian Portuguese, Spanish, Simpl. Chinese, Polish as well as Hungarian
- Numerous Challenges have been added:
- Complete challenges to acquire unique, powerful Essences which grant permanent effects to your Heroes
- Numerous new Events, many of which granting Morality points, have been added
- Hundreds of new common, uncommon, relic and special items
- Steam Achievements (50+) unlocked
- Numerous new soundtracks while many of the Early Access tracks reworked
Fixed bugs
- Revised and rebalanced all missions, enemy units and skills of Act1
- Revised and rebalanced all the traits of the Heroes of Act1
- Added an English subtitle to the cinematic intro
- New Consumables (Tomes) with special effects (like "Resets a chosen Hero's skill points" etc.) have been added
- Events appearing above locations will be available for 3 missions' worth of time. If you don't take any action until then, they will vanish. The remaining turns will be displayed on the event window
- Heavy injuries received a separate icon to be distinguishable from light injuries
- If a Hero is sent away in an event while holding a building title in Camelot, they get removed now from the position
- Traits giving bonuses when a Hero holds a building title were dyed gold to be distinguishable from other type of traits
- The Heroes' building titles will be displayed in the pop-ups of the Hero portraits on the Adventure Map
- Added a field of view to the map and the minimap as well which points toward the direction of the camera
- Revamped the objectives list
- You can unlock any of the Heroes now on the Morality chart which will spawn a new side-story mission in which the Hero can be recruited
- Numerous GUI-related improvements
- Some Heroes received new Preset items
- Added a Visibility Distance option under the Graphics settings
- Added a Shader Quality option under the Graphic settings
- Updated the Tutorials section
- Fixed various crash issues
- Considerably improved the general performance across all maps
- Fixed an issue where Loyalty points were not calculated properly
- Fixed an issue in the Fire with Fire mission where an encounter didn't trigger if we approached the location from a certain position
- Fixed the Basic Physical Training upgrade which provided only 1 HP instead of 2
- Fixed various typos and descriptions
- Fixed an assert in relation with the Scholar trait
- Fixed a string under the Game Mechanics tab in the Journal
- Not every trait had their own tooltips. This has been fixed
- Fixed various skills' missing sound effects