Pool of Radiance: Ruins of Myth Drannor Magic Defined
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Wizards of the Coast lifted up the sofa cushions of their website only to discover a gem of an interview with Chuck Yager about the Magic System in Pool of Radiance: Ruins of Myth Drannor. Here's some polish:
And what would a roleplaying game be without magical treasure? Player characters happen to be exploring sections of Myth Drannor that have not seen many travelers in decades. Lost treasures from ages past litter rooms, chests, and sometimes even the floors of catacombs, towers, and castle passageways. Players can outfit their characters with magical weapons, armor, potions, scrolls, wands, staves, rods, and other miscellaneous equipment. As you proceed through the adventure, you also find various magical items tied to quests. An early mission asks you to recover the magical staff Deathbane for the elven cleric Beriand, an enterprise that takes you through the ruins of the dwarven dungeons to Zud, the orc leader who has stolen it. Battle him and his forces to regain the staff; return it to Beriand and he offers the party free healing and resurrection anytime you need it. Other quests, such as solving the puzzle of the Rohnglyn, allow the characters to keep magic they discover. An ancient dwarven device supposedly imbued with magic by the city's armathor wizards centuries ago, the Rohnglyn now lies frozen in a cage of ice. Free it and gain Borea's Blood, a powerful ice shard fragment that acts as a cone of cold wand.