Weird West: Nimpossible Update Now Live
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The so-called Nimpossible update for Wolfeye Studios' Weird West is now live. A very welcome addition, this update introduces a new aiming mode that allows you to both aim and adjust the camera at the same time. It also adds a new "perma-death with a twist" game mode and fixes a fair share of bugs.
You can read about all the fixed bugs over here, and check out the bigger changes below:
Hey folks - Patch 1.04 lands on Sept 13th on all platforms. Here is your first Sneak Peek!
Alternative Aiming System (Experimental)
With Patch 1.04 we are trialing a new alternative aiming system, different from the classic twin-stick shooter model, where the camera controls are preserved while aiming. This new system can be turned ON/OFF at any point (including in an existing playthrough) in the gameplay options.
Nimpossible Mode
A new game mode will unlock with Patch 1.04, bringing permadeath to the West and a new high-stakes way to play Weird West.
When playing in Nimpossible Mode, manual saving is not possible. The game will auto-save your progress, and you can play and reload from that single dedicated auto-save slot only. Nimp Heads you find during your Journeys will allow you to resurrect, but once you are out of Nimp Heads, death is permanent, your playthrough is over, and the auto-save file is deleted. Are you ready for the hardest challenge yet?
Mysterious Deaths Side Content
To go along with the new Nimpossible mode, some side content (available only in Nimpossible) has been added to the game to support the lore around the resurrection process and the deal struck with the Wanderers. This includes two new travel encounters and a side quest that will unlock through your Nimpossible playthrough. The video below shows the starting point of the narrative thread.
Misc AdditionsThat's it for today! We hope you will enjoy these additions to the game. Please note we will also share the full list of bug fixes coming with Patch 1.04 in a few days right here!
- We added a tracker of your human kill count in the Reputation TAB, so those of you who are attempting a non-lethal playthrough can easily keep tabs on how this is going at any point during gameplay. (We also fixed the fact that killing Ravenous wrongly counted toward that number.)
- Related to non-lethal playthroughs, we have also tuned blunt weapons so that attacking too quickly won't result in you inadvertently killing your target.
- Upon players' request and for increased accessibility, we have also added an additional higher level of slo-mo to the "SloMo While Aiming" option that was added with the previous patch