Antharion Kickstarter Campaign Updates #14-15, $18,200 and Counting
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Category: News ArchiveHits: 9312
Here's a snip from the first:
Black Magic
- Firebolt - Hurls a ball of fire at a single target
- Summon Beast - Conjure a rat to fight for you
- Curse of Weakness - Increase the target's weakness to physical attacks
- Poison - Does damage over time to a single target
- Curse of Sloth - Slows your enemy temporarily lowering his action points
- Web - Immobilizes the target in a spider's web
- Life-Tap - Convert some of your life into mana
- Inferno - Create a huge wall of fire extending out in every direction
- Ice Bolt - Hurl a shard of ice at a single target freezing it
- Death Blow - Deals a single devastating blow to an adjacent target
- Cone of Cold - Freezes all targets within its cone
- Curse of Magic - Makes the target susceptible to magical damage
- Poison Cloud - Poison all targets within its radius
- Summon Demon - Summon an imp to hurl fireballs at your enemies
- Last Stand - Create a massive explosion killing the caster in the process
Gray Magic
- Polymorph - Turns the target into a pig leaving it temporarily unable to fight
- Detect Life - Reveals all nearby creatures hidden in darkness
- Relieve burden - Allows the caster to carry additional weight
- Extend light- See further into darkness
- Mark/Recall - Set a location anywhere and instantly teleport back to it later (not in combat)
- Silence - Prevent the target from casting magic
- Teleport - Instantly transports the caster to a new location
- Fear - Causes the target to flee the caster
- Invisibility - Prevents the caster from being seen by foes
- Knock Back - Pushes your enemies away from you outwards in every direction
- Mass fear - Fears all targets within a radius
- Lock-door - Magically seals a door or container
- Sneak - Reduces your party's chance of being spotted by foes
- Mass Invisibility - Makes your entire party invisible
White Magic
- Heal - Increases the target's health
- Magic Shield - Protect the target from magical damage
- Frost Armor - Chance to freeze attacker upon taking physical damage
- Charm - Recruit an enemy to fight for you
- Knight's Blessing - Increase the target's damage capability with melee weapons
- Group Heal - Heal your entire party
- Melee Shield - Protects the target from melee damage
- Fire Armor - Chance to deal fire damage to your attacker upon being hit
- Haste - Target is granted twice as many AP points next turn
- Archer's Blessing - Increase the target's capabilities with bows
- Missile Shield - Protect the target from missile damage
- Resurrect - Bring one of your party members back to life
- Cure - Remove one negative magical effect
- Sacrifice - Give up your life to heal your party