Obsidian Entertainment Office Visit, Part Two

The Neverwinter Vault has dished up the second installment to their report of a recent visit they paid to Obsidian Entertainment's studio in Orange County, this time focusing on the toolset, official campaign, and gameplay mechanics we can expect from Neverwinter Nights 2. A snippet:
NWN2 will now have companions instead of henchmen and Ferret was particular in mentioning that the word "Henchmen" isn't something used anymore. Players will be able to control up to three of them, out of a pool of ten choices. So if you include the main character you play, that creates a party of four, thus making up the quintessential D&D party of fighter, magic user, cleric and thief, if you so chose. What's really cool is that you will be able to control them much like Baldur's Gate, where you can switch between them to assign commands into their queue, which will execute while you go to the other characters. This was another area which received a lot of complaints when NWN first came out, so I'm sure a lot of people will be happy. As you plan out your strategy and switch between companions, the viewing angle will remain the same, as this is the most preferred method to avoid from getting disorientated. They also mentioned that you will be able to control the leveling up process for the characters, though how much is still unknown at this point.