Telepath Tactics Development Update
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Category: News ArchiveHits: 1264
'¢ There is now an exploration mode in the game! This turns off player turns and allows the player to move characters freely around the map. (This can be used to create freely explorable towns and puzzle areas.)
'¢ There's a new dialog trigger, OnTalk, which allows player-initiated conversations (via the (Talk) command) when two particular characters are adjacent. In battle, this works just like the Talk command in Fire Emblem; and in exploration mode, it works just like talking in your standard-issue jRPG or wRPG.
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'¢ When a battle is won, the game now displays an animated victory splash that visibly tallies up the victor's various battle stats onscreen (kills, damage dealt, etc.) and awards them a score.
'¢ The user interface has been improved once again! The ugly system default right-click menu has finally been removed, its functions now moved to both the Actions Window and a new, proper in-battle menu with options to change Settings, Surrender, or Quit to the title screen. Right-clicking the battlefield now deselects the currently selected character.
'¢ Game settings (animation speed, edge panning, sound and music volume, etc.) are now remembered between play sessions.
'¢ The Actions Window now stays open when characters are not selected, making global functions like Next Character, Undo, Rally and End Turn accessible at all times.
'¢ New action buttons supported: Next Character and Talk.
'¢ New dialog script actions! NewScene lets you instantly jump to a specific scene in the game; IfValsGoTo lets you compare the values of two custom variables rather than merely comparing a custom variable to a fixed value.
'¢ You can now change a character's name or movement type using the SetStat dialog action.
'¢ You can now have the game simulate die rolls using the new r (as in (random)) operator with SetVal.