XCOM: Enemy Unknown Demo Editorial
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It would have been really easy to just showcase the turn based meat of XCOM and many would have been perfectly satisfied with this. It would have given a taste of the core gameplay, but it would have been ignoring what holds it all together.
You get some options about where to set up your base and are given a quick whistle-stop tour of the facility with a few decisions required in terms of research and engineering before being taken away to the next mission where you are let off the hook a bit more and not driven off a cliff by the tutorial.
Once you play the first game, it actually takes quite a long time before you're left with the keys to the base and that particular drip feed could have been sped up slightly, but as a taste, this first glimpse is just enough to get you interested.