Alpha Protocol E3 Preview
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While Alpha Protocol plays out largely as an action title, it's an RPG at heart. There are several screens devoted to upgrading active and passive attributes, as well as new weapon and armor upgrades to keep you at the top of your game. One interesting bit is that while the game features perks like pretty much every other shooter out there, the perks are largely reactive rather than proactive, reinforcing your play style. What that means is that if you like to get up close and personal with CQC combat then as you take out baddies you may gain a passive perk that permanently increases your striking power. By contrast, if you play more of a sniper role then continued headshots could lead to a perk that steadies your aim or allows you to do more damage with ranged weapons. Rather than forcing you to choose one play style and backing you into that corner, Alpha Protocol lets you play how you want and then rewards you based on the tactics you seem to most prefer.
Weapon upgrades are also more than your traditional "dump in points for increased damage" models. You can choose to outfit your gun with a silencer, but that increased stealth factor may reduce damage. On the other hand, you can add parts to kick the damage level up a notch, but you'll do so at the expense of accuracy. Thus weapon upgrades and customization are quite in-depth undertakings, but thankfully there are a plethora of new parts available for purchase so pretty much any player should be able to figure out exactly what they want.