Shelter Announced, Trailer Released
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Category: News ArchiveHits: 810
Q: Are you guys just remaking Fallout?
A: We are using key Fallout features (RPG-depth stats, turn-based combat, extensive dialogue, ambiguous outcomes, hints of emergent behavior, prevalence of text descriptions) as a loose starting template. Once the foundation is there, the game will shape into something that could not have been done through a mod or tweaks to an existing engine. We do not intend to copy Fallout, but we recognize the basics that we want to keep, before expanding on them.
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Q: Have you thought about your stat/ability system? Will you adopt SPECIAL or create your own?
A: We found a 7-letter acronym for our system which mirrors SPECIAL exactly, but that doesn't mean that we will use it. That is yet to be determined.
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Q: What's with the storyline? Is it linear or non-linear?
A: Mostly linear (like Fallout), with multiple endings (like Fallout), and separate outcome for every major area in the game (like Fallout). We'll tell you more about the story in future updates.
Q: How much (freedom) can we expect in choice making through dialogue and action (like eliminating the whole NPC population of the game, or torturing or raping humans, brahmin, and chickens)?
A: At least as much as in Fallout.