Age of Wonders III v1.2 Patch Released
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Category: News ArchiveHits: 2036
A new version 1.2 patch is now available for Triumph Studios' Age of Wonders III, bringing a smattering of new features, system revisions, unit tweaks, balance changes, and more to the turn-based strategy/RPG. A hefty set of patch notes is included, so I'll quote only up to the start of the unit changes:
New Features
'¢ Added new game speed dropdown to advanced game options to allow players to change research and city growth speed
'¢ Added 2 more speed settings so we now have: 50%, 75%, 100%, 150%, 200% and 300% speed.
'¢ Added a new advanced game setup option to force tactical combat to play out at high speed
'¢ Added support for the tactical AI to cast disjunction
'¢ Added advanced rule to limit the heroes that spawn for a player to the races of their leader and absorbed cities.
'¢ Added (Wait for GPU) toggle in the Game's Launcher and Game Options Menu. This option might fix overheating issues.
'¢ Windowed mode now restores to previous position if you restart. Also added a toggle to enable or disable this behavior. Disabling this will reset the window to start at 0.0 position with default size. Toggle can be found in the graphics tab of the launcher.
Water Combat Fixes
It was felt that water combat was messy and unfocussed, with all embarked units feeling the same due to having fire ballista and fire cannon abilities. To fix this, water combat has been completely revamped so that embarked units act more like units on dry land.
'¢ Move points of all water only units and transports have been reduced
'¢ Move costs of moving over water on the world map reduced to 3 (was 4)
'¢ Transports no longer change unit HP
'¢ Transports no longer give unit abilities such as fire cannon and fire ballista
'¢ Embarked now gives -3def -1res (was -4 physical damage)
XP system changes
The XP system has been reworked to reduce the effectiveness of farming XP in tactical combat and to help melee units and single-shot ranged units to level up as fast as multi-shot ranged units.
'¢ Units can now only level up once per battle
'¢ Abilities that can only fire once per turn now give twice the engage XP of abilities that can fire repeatedly
'¢ Ranged abilities that do no damage (such as Throw Curse) now properly give XP
'¢ Units now get engage XP for being struck by melee attacks where the amount of XP gained depends on the tier of the unit striking them
'¢ Engage and Touch XP for heroes and leaders is now 3 (was 5) and this no longer increases for each 5 levels the hero or leader has