Fallout: Brotherhood of Steel Review
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Fallout: BOS uses the Baldur's Gate: Dark Alliance engine, to varying effect. It suffers somewhat from the sequel feature moratorium - namely that any improvements to the engine were reserved for the Dark Alliance sequel, while BOS is left to labor with an older version of the engine, much like Icewind Dale had to make due without all the Infinity Engine improvements that Baldur's Gate 2 later debuted. However, BOS adds some odd quirks to a perfectly adequate engine, and ends up detracting from the experience because of them. First, the perspective is fixed, with no zooming options. In addition, the perspective is at a sharper angle than in Dark Alliance, resulting in a reduced viewing distance, which seems odd for a game where guns are the main weapon. There are other minor changes in the interface and inventory screens, and none of them are positive.