Alpha Protocol Previews
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A bit from NowGamer:
sked how conscious the studio is of gamers wiewing it simply as a shooter, Obsidian programming producer Nathan Davis, said: "If you just look at the game from a screenshot or something, it'll look good but you'll miss out on that RPG mechanic. So we're trying to get the message out that this is an RPG and everything is dependant on the RPG stuff. it's crazy reactive."
And a little something from Cheat Code Central:
Another highly-customizable aspect of Alpha Protocol will be the combat. There are plenty of different kinds of spies out there, and the game really lets you take control of your character's development. For instance, during the demo we saw two completely different versions of Michael Thornton. One was a black-clad, bearded fellow that looked a lot like the 1.0 version of Sam Fisher from Splinter Cell: Conviction. This version of the main character had plenty of stealth moves, and he was able to sneak around different areas undetected and could even use a very temporary invisibility gadget to run behind foes.