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Cleric Spells - Level One
Bless

Level: Cleric 1, Paladin 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Long (400')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.


Cause Fear

Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Fear, Mind-Affecting
Range: Close (25')
Duration: 2 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage, and saving throws.


Command

Level: Cleric 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 1 Round
Components: Verbal
Spell Resistance: Yes
Saving Throw: Will Save

You can command a target creature. For one round, you control them and may issue them movement and attack instructions.


Cure Light Wounds

Level: Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 2
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 1d8 points of damage +1 point per caster level (to a maximum of +5). Against undead creatures, the spell deals damage rather than curing it.


Detect Chaos

Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of chaos.


Detect Evil

Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of evil.


Detect Good

Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of good.


Detect Law

Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of law.


Detect Undead

Level: Cleric 1, Paladin 1, Sorcerer 1, Wizard 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Detect the presence of undead.


Divine Favor

Level: Cleric 1, Paladin 1
School: Evocation
Casting Time: 1 Standard Action
Range: Personal
Duration: 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You gain a +1 bonus to attack and a +1 magical damage bonus for every three caster levels you have (minimum +1, maximum of +3).


Doom

Level: Cleric 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Will Save

The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks, and skill checks.


Inflict Light Wounds

Level: Cleric 1
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Harm a creature using negative energy. Inflicts 1d8 points of damage +1 point per caster level (to a maximum of +5). Against undead creatures the spell cures the subject of a like amount of damage rather than harming it.


Magic Weapon

Level: Cleric 1, Paladin 1, Sorcerer 1, Wizard 1
School: Transmutation
Casting Time: 1 Standard Action
Descriptor: Weapon Enchantment
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You empower the touched weapon with a +1 enhancement bonus.


Remove Fear

Level: Bard 1, Cleric 1
School: Abjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a +4 save bonus against fear effects. Also negates the Cause Fear spell.


Shield of Faith

Level: Cleric 1
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six caster levels you have (maximum of +5).


Summon Monster I

Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You summon a celestial dog to be a faithful and loyal servant.