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Sorcerer/Wizard Spells - Level Six
Acid Fog

Level: Sorcerer 6, Wizard 6
School: Conjuration
Casting Time: 1 Standard Action
Descriptor: Acid
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

Acid Fog creates a thick, clinging, greenish cloud. Creatures inside the cloud have their movement reduced by 50%. Every round a creature spends in the cloud, it suffers 2d6 points of acid damage.


Antimagic Field

Level: Cleric 8, Sorcerer 6, Wizard 6
School: Abjuration
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

An invisible barrier 10' (2 squares) in radius surrounds the caster. The barrier suppresses spells cast within and into the affected area.


Bear's Endurance, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Endurance.


Bull's Strength, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Strength.


Cat's Grace, Mass

Level: Bard 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Dexterity.


Chain Lightning

Level: Sorcerer 6, Wizard 6
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Electricity
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Reflex Save

A bolt of electricity arcs through the caster's enemies for 1d6 points of electrical damage per caster level (up to a maximum of 20d6 points of damage) to the initial target and half that amount to all secondary targets.


Circle of Death

Level: Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Death
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Fortitude Save

The spell slays 1d4 Hit Dice of living creatures per caster level (up to a maximum of 20d4), starting with creatures closest to the spell's point of origin.


Create Undead

Level: Cleric 6, Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Evil
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The caster brings an undead creature into being. The type of undead is based upon the caster's level:
Level 11 and under: Ghoul
Level 12-13: Ghast
Level 14-15: Mummy
Level 16 and over: Mummy Lord



Disintegrate

Level: Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Fortitude Save

A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.


Eagle's Splendor, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Charisma.


Fox's Cunning, Mass

Level: Bard 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Intelligence.


Globe of Invulnerability

Level: Sorcerer 6, Wizard 6
School: Abjuration
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

Magical protection that excludes all spell effects of 4th level or lower within a 10' radius (2 squares) of you.


Greater Heroism

Level: Bard 5, Sorcerer 6, Wizard 6
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

This spell inspires the target with great bravery. The recipient gains a +4 morale bonus on attack rolls, saves, and skill checks, as well as temporary hit points equal to the spellcaster's caster level (to a maximum of 20).


Mislead

Level: Bard 5, Sorcerer 6, Wizard 6
School: Illusion
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 2 Rounds
Components: Somatic
Spell Resistance: Yes
Saving Throw: Will Save

This spell makes you invisible and misleads enemies as to your location, granting +2 to Armor Class and a +3 to attack rolls.


Otiluke's Freezing Sphere

Level: Sorcerer 6, Wizard 6
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Reflex Save

Creates a sphere of cold energy which explodes in a 10' radius (2 squares), dealing 1d6 poitns of cold damage per caster level (up to a maximum of 15d6).


Owl's Wisdom, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Wisdom.


Undeath to Death

Level: Cleric 6, Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Negative
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.