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Persistent Injuries |
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Every time a character is incapacitated during combat, he or she receives a persistent debilitating injury. Because these injuries stack on one another, it’s important to keep your characters from dropping to zero health on the battlefield. To cure an injury, you must either use an injury kit or visit the party camp.
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Bleeding |
| This injury will reduce a character's health regeneration. |
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Broken Bone |
| This injury will reduce a character's dexterity attribute by... |
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Concussion |
| This injury will reduce a character's magic attribute by 3 points. |
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Coughing Blood |
| This injury instills a 15% penalty to the character's fatigue rating. |
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Cracked Skull |
| This injury will reduce a character's cunning attribute by 4 points. |
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Crushed Arm |
| This injury instills a 1 point penalty to the character's damage rating. |
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Damaged Eye |
| This injury will reduce a character's attack rating by 8 points. |
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Deafened |
| This injury will reduce a character's defense rating by 10 points. |
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Gaping Wound |
| This injury will reduce a character's maximum health by ... |
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Head Trauma |
| This injury will reduce a character's willpower attribute by... |
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Open Wound |
| This injury instills a 10% penalty to the character's nature resistance. |
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Torn Jugular |
| This injury will reduce a character's constitution attribute by 3 points. |
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Wrenched Limb |
| This injury will reduce a character's attack speed by... |
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