Banshee Network
 
Fallout 3
Game Information
Recent News
Walkthrough
Walkthrough (DLC)
Locations
Achievements
Equipment
Fallout 3 Categorized
Advanced Search
Character Information
Attributes
Skills
Perks
Other Statistics
Articles
Fallout 3 Review
Anchorage Review
The Pitt Review
Broken Steel Review
Point Lookout Review
Mothership Zeta Review
Fallout 3 Interview
Fallout 3 Preview
Van Buren Interview
The History of Fallout
Media
Fallout 3 Screenshots
Pre-release Screenshots
Op: Anchrge Screenshots
The Pitt Screenshots
Brkn Steel Screenshots
Point Lkout Screenshots
Mthrship Zeta Screenshots
G.O.A.T. Slides
Loading Screens
Van Buren Screenshots
Van Buren Concept Art
Game Resources
Fallout 3 Forum
Fallout Products
Buy Fallout!
Buy Fallout 2!
Buy Fallout 3!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

DLC Main Quest: Thought Control

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Background

You’ll receive this quest at the end of Hearing Voices.


Walkthrough

When you return to Desmond at Calvert Mansion (#1), he’ll inform you that the holographic brain belongs to Professor Calvert, an “old rival” of his. He’ll then give you a Cogwave Jammer and ask you to install it in the ferris wheel at the boardwalk (#2). With the jammer in place, Calvert won’t be able to communicate with the tribals.

However, when you approach the ferris wheel, Calvert will begin talking to you telepathically, and he’ll ask you to destroy the Cogwave Jammer by placing it in a nearby trash compactor. That means you’ll finally have to make a decision. Will you support Desmond or Professor Calvert? Sadly, it doesn’t really make much of a difference.

Supporting Desmond

If you decide to support Desmond, then you should install the jammer into the ferris wheel. When you do that, several tribals will attack you (including a few from the rooftops), and all of the tribals at the cathedral (#3) will turn hostile. Then when you return to Calvert Mansion (#1), it will explode, and you’ll earn 300 experience points.

Supporting Professor Calvert

If you decide to support Professor Calvert, then you should toss the jammer into the trash compactor (located slightly southeast of the ferris wheel). Calvert will be thrilled with your decision, and he’ll ask you to return to Calvert Mansion (#1). When you get there, the mansion will explode, and you’ll earn 300 experience points.

Note: Regardless of you choice, you should explore the panic room beneath the ruins of Calvert Mansion (you might need to use the local map to find the entrance). You’ll find lots of supplies inside. You’ll also find a bottle of Nuka-Cola Quantum.


1 - Calvert Mansion


2 - Ferris Wheel / Trash Compactor


3 - Cathedral


Walkthrough
Operation: Anchorage
Aiding the Outcasts
The Guns of Anchorage
Paving the Way
Operation: Anchorage
The Pitt
Into the Pitt
Unsafe Work Conditions
Free Labor
Broken Steel
Death from Above
Shock Value
Who Dares Wins (1)
Who Dares Wins (2)
Holy Water
Protecting the Water Way
The Amazing Aqua Cura
Point Lookout
Overview
The Local Flavor
Walking with Spirits
Hearing Voices
Thought Control
A Meeting of the Minds
A Spoonful of Whiskey
An Antique Land
Dark Heart / Blackhall
Plik's Safari
The Velvet Curtain
Mothership Zeta
Not of This World
Among the Stars
This Galaxy (1)
This Galaxy (2)
Alien Captive Logs
 
 
      Copyright ©2000-2009, GameBanshee.com