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Ranger
The ranger is a hunter and a woodsman, skilled with weapons and knowledgeable in wilderness lore and woodcraft. The ranger often protects and guides lost travelers and honest peasant-folk.

Important Attribute(s): Dexterity, Strength, Wisdom

Hit points per level: 1d10

Class Features: Two-Weapon Fighting, Favored Enemy, Wilderness Lore, Spell Casting

Advantages:
  • Proficient with all simple and martial weapons, light armor, medium armor and shields.


  • Rangers may select a Favored Enemy at first level. They gain +1 to damage against creatures of that race type. Rangers gain an additional Favored Enemy every five levels and the bonus increases by +1.


  • Rangers can fight with two weapons as if they had the feats Ambidexterity and Two-Weapon Fighting if they are wearing light or no armor only.


  • 4th level: Spell casting. Rangers gain the ability to cast minor cleric spells.

Classes
Core Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Cleric Orders
Battleguard of Tempus
Demarch of Mask
Dreadmaster of Bane
Lorekeeper of Oghma
M-lord of Lathander
Painbearer of Ilmater
Silverstar of Selune
Stormlord of Talos
Watcher of Helm
 
 
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