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River Caves


Did we miss anything on this map? Is there something we didn't discover? Let us know!


1 - Arrival

These caves are infested with Hook Horrors. As soon as you move forward they will attack from the front and rear. Cover your weaker party members before moving forward. A Chaos spell will help during the battle.


2 - Hidden Tunnel

Here is a hidden tunnel through a small hole. Upon entering you will encounter a group of Ice Trolls. Use your previous battle experience with them to defeat. To the southwest of where they attack you is their lair. You will find some loot but, it is trapped.


3 - Duergar Corpse

As you approach this area you will be attacked by Ochre Jellies and a Shambler. The Ochre Jellies will multiply when hit. They also resist piercing damage. The Shambler resists magic and entangles. Fireballs and fire spells will work great here. Just remember to kill them as fast as possible to keep them from multiplying. The Shambler will drop Lamia's tongue. At the end of the tunnel you will find a corpse. Upon searching it you will receive a key.


4 - Boulder

Click on the boulder and it will move out of your way.


5 - Duergar Stronghold Gates

You will use the key that you received off of the Duergar corpse to open the gates.


6 - Dargab the Slavemaster

Upon entering through the gates Dargab will address you. If you express your disgust at keeping slaves the whole stronghold will attack. Tell him that you are trying to get to the Eastern Pass. He will tell you to talk with Barud Barzam. He warns to stay away from the Dungeons.


7 - Barud Barzam

Barud will tell you that you can use some mining equipment to clear boulders blocking your path through the caves. He will ask you to rid the caves of the monsters and he will reward you. Barud will watch over you while you rest and heal; which you need to do now.


8 - Storage Room

Inside this storage room you will find the mining equipment. If you try to open any of the locked crates or pickpocket anyone the whole stronghold will attack.


9 - Temple to Ladaguer

Here you will find Zama Rogadimne. You can receive healing from him.


10 - Duergar Barrack

This is the Duergar Barracks. If you try to open any locked chest they will attack.


11 - Dragu Ironbreaker

Have a character with high intelligence talk with Dragu Ironbreaker. He is having difficulty with something he is working on and you can help him finish it. He will offer you gold or a crossbow, Doom Bolter. If you help him he will now offer merchandise for sell.


12 - Dungeons

These are the Duergar Dungeons. You will see numerous people wandering around. None of them will give any useful information.


13 - Torture Chamber

Inside this room is a spirit that believes you are his friends that abandoned him. You can try to talk him out of attacking you, if not, he will start a fight. He isn't difficult to kill.


14 - Cave Rooms

Inside each of the cave rooms are more Hook Horrors. You will be attacked by the ones inside and more that spawn outside of the room. You do not have to open any of these doors to proceed with this area.


15 - Fire Beetles

This room is infested with Fire Beetles. They are not difficult.


16 - Egg Room

As you enter this room it will appear empty. Upon approaching the corpse you will soon find out it isn't. A Hook Horror Matriarch, Hook Horror Guardians and Hook Horrors will appear and attack. They will also be joined by Hook Horrors from outside. This is a very difficult battle. You will need to make sure your weaker party members are covered or they will soon die. As you enter you can trap the door with Cloudkill or Skull Trap. Using Confusion or Chaos spells will also help.


17 - Doorway

This doorway will be guarded by Hook Horrors and Hook Horror Guardians. Again more Hook Horrors will appear behind you. Use the same strategy as before.

You should now return to Barud and receive your experience for clearing the caves. He will also give you a Shield of Fortitude, Duergar-Forged Axe and other items. He will also ask you to kill the monks at the monastery. If you have evil characters you can accept this quest, if not decline. If you do accept this quest and do not have evil characters it will not hamper your future game play. Rest and heal your party before proceeding.


18 - Boulder Cave-in

Use the mining equipment to clear the boulder cave-in. You will exit here.

Walkthrough
Prologue
Targos Docks
Targos Caves
Targos Town
Palisade
Chapter One
Shaengarne River
Logging Village
Vrek's Cave
Shaengarne Ford
Shaengarne Dam
Shaengarne Bridge
Fortress Gate
Goblin Warren Level 1
Goblin Warren Level 2
Goblin Fortress Exterior
Goblin Fortress Interior
Chapter Two
Crash Site
Ice Temple Exterior
Ice Temple Level One
Ice Temple Level Two
Chapter Three
Wandering Village
Missing Children Quest
Fell Wood - Carynara
Barrow Wight Quest
Fell Wood - Wight
Kyosti's Ghost Quest
Fell Wood - Lights 1
Fell Wood - Lights 2
Fell Wood - Treants
Cold Marshes
Rivermouth Cave Exterior
Rivermouth Cave Interior
River Caves
Black Raven Gate
Chapter Four
Outside Monastery
Black Raven Monastery
Eight Chambers
Underdark Passages
Drider Lair
Z'Hinda Citadel
Outside Z'Hinda Citadel
Chapter Five
Kuldahar Pass
Hrothgar's Glen
Kuldahar
Jungles of Chult
Yuan-ti Temple
Jungles of Chult Return
Return to Kuldahar
Dragon's Eye Path
Dragon's Eye Level 1
Dragon's Eye Level 2
Dragon's Eye Level 3
Dragon's Eye Level 4
Holy Avenger
Return to Ice Temple
Fields of Slaughter
Fields of Slaughter Exit
Chapter Six
Severed Hand Entry
Severed Hand Level 1
Severed Hand Level 2
Severed Hand Level 3
Severed Hand Level 4
War Tower
Cleric Tower
Officer Tower
Wizard Tower
Tower Quests
Final Battle
 
 
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