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Lina's Skills |
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Chargers |
| Sets several chargers on the battlefield, which give mana and rage to the hero. Any unit that picks up a charger gains 1 action point (AP). |
| Base Stats: Chargers: 2, Mana/Rage Received: 4/4, Rest: 5, Rage Required: 10 |
| Charger Upgrade 1: Chargers: 3, Rage Required: +5 |
| Charger Upgrade 2: Chargers: 4, Rage Required: +5 |
| Charger Upgrade 3: Chargers: 5, Rage Required: +5 |
| Charger Upgrade 4: Chargers: 6, Rage Required: +5 |
| Rest Upgrade 1: Rest: -1 |
| Rest Upgrade 2: Rest: -1 |
| Mana/Rage Upgrade 1: Mana/Rage Received: +2/+2 |
| Mana/Rage Upgrade 2: Mana/Rage Received: +2/+2 |
| Mana/Rage Upgrade 3: Mana/Rage Received: +2/+2 |
| Maximum Stats: Chargers: 6, Mana/Rage Received: 10/10, Rest: 3, Rage Required: 45 |
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Gizmo |
| Summons a mechanical creature onto the battlefield that attacks enemy targets, dispels magic, and alters the action points of friend and foe. |
| Base Stats: Healing: 140, Damage: 100-300, Rest: 4, Rage Required: 7 |
| Healing Upgrade 1: Damage: +50-100, Healing: +80, Rage Required: +2 |
| Healing Upgrade 2: Damage: +50-100, Healing: +100, Rage Required: +2 |
| Healing Upgrade 3: Damage: +50-100, Healing: +120, Removes Ally Harmful Effects: Yes, Rage Required: +2 |
| Healing Upgrade 4: Damage: +50-100, Healing: +140, Gives Friendly AP: Yes, Rage Required: +2 |
| Damage Upgrade 1: Damage: +100-300, Healing: +20, Rage Required: +5 |
| Damage Upgrade 2: Damage: +200-400, Healing: +20, Rage Required: +5 |
| Damage Upgrade 3: Damage: +300-500, Healing: +20, Removes Enemy Useful Effects: Yes, Rage Required: +5 |
| Damage Upgrade 4: Damage: +400-600, Healing: +20, Decreases Enemy AP: Yes, Rage Required: +5 |
| Rest Upgrade 1: Rest: -1 |
| Rest Upgrade 2: Rest: -1 |
| Rage Upgrade 1: Rage Required: -5 |
| Rage Upgrade 2: Rage Required: -5 |
| Maximum Stats: Healing: 660, Damage: 1300-2500, Removes Enemy Useful Effects: Yes, Removes Ally Harmful Effects: Yes, Decreases Enemy AP: Yes, Gives Friendly AP: Yes, Rest: 2, Rage Required: 25 |
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Ice Orb |
| Summons a powerful combat unit, appropriately called an Ice Ball, to the battlefield. |
| Base Stats: Health: 300, Damage: 110-130, Rest: 4, Rage Required: 10 |
| Health Upgrade 1: Health: +200, Damage: +10, Rage Required: +10 |
| Health Upgrade 2: Health: +400, Damage: +10, Rage Required: +10 |
| Health Upgrade 3: Health: +600, Damage: +10, Rage Required: +10 |
| Damage Upgrade 1: Damage: +50-60, Health: +100, Rage Required: +10 |
| Damage Upgrade 2: Damage: +70-80, Health: +100, Rage Required: +10 |
| Damage Upgrade 3: Damage: +90-100, Health: +100, Rage Required: +10 |
| Rest Upgrade 1: Rest: -1 |
| Rest Upgrade 2: Rest: -1 |
| Rage Upgrade 1: Rage Required: -5 |
| Rage Upgrade 2: Rage Required: -5 |
| Maximum Stats: Health: 1800, Damage: 350-400, Rest: 2, Rage Required: 60 |
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Ice Thorns |
| Surrounds a 3-cell area with fragile ice thorns. |
| Base Stats: Rest: 5, Rage Required: 30 |
| Rest Upgrade 1: Rest: -1 |
| Rest Upgrade 2: Rest: -1 |
| Rest Upgrade 3: Rest: -1 |
| Rage Upgrade 1: Rage Required: -5 |
| Rage Upgrade 2: Rage Required: -5 |
| Rage Upgrade 3: Rage Required: -5 |
| Maximum Stats: Rest: 2, Rage Required: 15 |
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