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Companions: One of Many
Name:

One of Many


Personality:

Neutral evil undead rogue

Starting Ability Scores:

20 STR, 21 DEX, 23 CON, 16 INT, 8 WIS, 16 CHA


Location:

You can meet One of Many inside the furnace room of the Death God's Vault. He'll only become available in Act Two if you devoured Okku's spirit at the end of Act One.


Best Quotes:

"Here is a soul so old, so broken and fragmented... it is not even worth devouring. One would gain more sustenance chomping at the air."


Influence:

Amt Act Location Situation
-11 II Death God's Vault When first meeting One of Many, tell him to return to the furnace.
-6 II N/A When talking to One of Many, ask to speak to the Brute.
-6 II N/A When talking to One of Many, ask it to call you "Almighty Savior."
+6 II N/A When talking to One of Many, ask it to call you "Dark One."
+6 II Ashenwood Tell Gnarlthorn that you poisoned the nearby trees before killing him.
+25, -15 II Ashenwood When you meet the Wood Man, devour his spirit (+25), or heal him (-15).
±6 II Nightshore Allow One of Many to scare away the genasi prince (+6), or don't (-6).
+11 II Coveya Kurg'annis When the uthraki tell you that they're hungry, offer them a bite of one of your companions.
+11 II Coveya Kurg'annis When the uthraki tell you that they're hungry, feed them with a living creature.
-11 II N/A When you have your "loyal" conversation with One of Many, refuse his gift.
+6 II Coveya Kurg'annis Allow One of Many to scare off some of Ankhriva's minions.
-6 II The Skein When you meet the Sleeper, tell One of Many that it can't have her soul.
+15 II The Skein When you meet the Sleeper, allow One of Many to devour her soul.
+11, -6 II Coveya Kurg'annis Attack the Slumbering Coven (+11), or don't (-6).
-15 II N/A During One of Many's "devoted" conversation, say "Your words sicken me" or "Your power corrupts and depraves me."
+35, -25 II Boneyard Allow One of Many to devour Myrkul's spirit (+35), or devour it yourself (-25).
+6 II N/A Don't devour One of Many after it is taken over by Myrkul.
+11 III Academy Founder's Sanctum When talking to Araman, remark on "the cloying scent of vengeance."


Influence Bonuses (One of Many):

Influence Bonus
Supportive (25) +1 Strength, +1 Intelligence, +1 Dexterity, +1 Constitution
Devoted (75) +2 Strength, +2 Intelligence, +1 Dexterity, +1 Constitution, +1 Wisdom, +1 Charisma


Influence Bonuses (You):

Influence Bonus
Loyal (50) +1 Strength, +1 Intelligence, Fast Healing Feat, +10% Bonus to Spirit Gorge, +6 Intimidate, -6 Diplomacy
Devoted (75) +1 Strength, +1 Intelligence, +1 Dexterity, +1 Constitution, Regeneration 6/Round, +20% Bonus to Spirit Gorge, +9 Intimidate, -9 Diplomacy


Spoilers:

When you gain enough influence with One of Many (25 might be enough), you'll be able to switch its class between rogue and barbarian. If you let One of Many devour the spirit of the Sleeper in the Skein, then you'll also be able to switch its class to warlock.

If you allow One of Many to devour Myrkul's spirit, then Myrkul will take over and become the One. It will then ask you to dismiss your other companions so it can talk to you alone, and if you do, then it will attack you. After defeating Myrkul, you'll have to make a choice: to devour One of Many's spirit and claim its essence, or to keep it as a companion.