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Companions: Shandra
Name:

Shandra Jerro


Personality:

Neutral good human fighter

Starting Ability Scores:

13 STR, 16 DEX, 16 CON, 12 INT, 13 WIS, 12 CHA


Location:

Shandra will join your party at the Sunken Flagon at the start of Act II.


Best Quotes:

“If it had been the Captain doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now.”


Quests:

Shandra is not involved in any side quests, but she is tied to the main questline, and she’ll be a required member of your party for Act II.


Influence:

Amt Act Location Situation
±1 I Githyanki Base When you meet Zeeaire, demand Shandra back (+1), or say “Take the girl.... I could care less” (-1).
±1 II N/A After telling Shandra “You look a little lost,” eventually tell her “I have faith you’ll pull through” (+1), or say “Your well-being is the least of my concerns” (-1).
±1 II N/A After telling Shandra “You look a little lost again,” accept her apology (+1), or be rude to her (-1).
+3 II N/A After asking Shandra about her family, tell her about Duncan.
+3 II N/A After asking Shandra about her family, tell her about your mother.
±1 II Solace Glade When Shandra arrives, thank her for coming (+1), or tell her to “keep quiet” (-1).
±1 II Solace Glade When Shandra is about to leave, thank her for coming (+2), or insult her (-2).
±2, -1 II Blacklake District When you meet Pepin Pollo, buy Shandra’s painting (+2), offer less than 300 gp for the painting (-1), or announce that the entire encounter was a waste of time (-2).
+2 II Blacklake District When you meet Pepin Pollo (if you’re male), offer to buy Shandra’s painting for 500 gp.
±1 II Port Llast When questioning Alaine, tell her “We’re here to help you” (+1), or else threaten her (-1).
±1 II Port Llast After questioning Alaine, leave her alone (+1), or decide to use her in your defense, even if it puts her at risk (-1).
±4 II Castle Never When talking to Lord Nasher and Sydney Natale after the encounter at the Tavorick Estate, refuse to ignore Luskan’s involvement in what happened in Ember (+4), or move on (-4).
±2 II Crossroad Keep When you stumble upon the dead farmer, offer to bury him later or tell Bishop to be quiet (+2), or say “It’s just another corpse” (-2).
±1 II Riverguard Keep After allowing Ribsmasher to attempt to bash open the Master’s Door once, tell him to stop (+1), or let him keep trying (-1).
+3, -2 II West Harbor (Ruins) When Shandra asks you about your home, say “I thought leaving here would have kept it safe” (+3), or say “I hated this place” (-2).
+1, -2 II West Harbor (Ruins) During your conversation with Shandra, say “You yourself might be bound for greatness one day” (+1), or ask her “Can’t you keep quiet?” (-2).
-2 II West Harbor (Ruins) During your conversation with Shandra, tell her to “just stay focused” (-2).
+2, -1 II Haven Approach When you reach the shaman, refuse to kill him (+2), or say “That makes it easier to kill you” (-1).
±1 II Haven Approach When Shandra is asked to provide a drop of blood, tell her to “only do this if you want to” (+1), or command her to “hurry up” (-1).


Spoilers:

Shandra will die at the end of Act II.


Companions
Original Campaign
Amie
Ammon
Bevil
Bishop
Casavir
Construct
Elanee
Grobnar
Khelgar
Kipp
Neeshka
Qara
Sand
Shandra
Zhjaeve
Mask of the Betrayer
Gann
Imaskari Golem
Kaelyn
Okku
One of Many
Safiya
Storm of Zehir
Belueth
Chir
Finch
Grykk
Inshula
Lastri
Quarrel
Ribsmasher
Septimund
Soraevora
Umoja
Mysteries of Westgate
Charissa
Mantides
Rinara
 
 
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