DAoC and Shadowbane Previews
-
Category: News ArchiveHits: 1075
Some of the things I saw which I liked include the spell system, architecture and the clothes. We could focus on spells, but debating on which game has the best spell system is a waste of time. Camelot seems to have added a little more depth to the spell graphics, more polys, more colors and a little more elaborate effects on impact. The buildings, specifically the castle itself, hold amazing details and flexibility and opportunity for exploration. I'm hoping that they'll offer the ability to find hidden passages, long dark stairwells and secret chambers - this is the type of interaction no one has attempted yet.
And here's a snippet from the Shadowbane preview:
But it's the game play that has received the most attention recently. An economy and environment catered towards the grief players and that refreshes our memories of early UO days. Add in the ability to destroy houses, capture what's inside, buy insurance deeds on houses, and hire peons to do your macroing for you - you've got all of the benefits in game now, that people desperately used third-party programs for to get a head in previous games. Basically, instead of fighting them, WolfPack is joining them. No need to macro mining, smelting, smithing and selling when the game will manage it for you.