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Some of the things I saw which I liked include the spell system, architecture and the clothes. We could focus on spells, but debating on which game has the best spell system is a waste of time. Camelot seems to have added a little more depth to the spell graphics, more polys, more colors and a little more elaborate effects on impact. The buildings, specifically the castle itself, hold amazing details and flexibility and opportunity for exploration. I'm hoping that they'll offer the ability to find hidden passages, long dark stairwells and secret chambers - this is the type of interaction no one has attempted yet.