Thea 2: The Shattering - The Awakening Has Returned
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The MuHa Games team is currently working on the upcoming Wrath of the Seas DLC for their 4X/RPG/CCG hybrid Thea 2: The Shattering, but in the meantime, they've put together a new content update for the base game. This update, apart from fixing an assortment of miscellaneous issues, introduces 40 new events adapted from the previous game in the series - Thea: The Awakening. Check out the patch notes:
Hello everyone!
As you may know, we are currently working on Wrath of the Seas DLC, but to keep you busy, we managed to do another content update - The Awakening - as a little Christmas present.
For those, who know Thea: The Awakening, this will feel quite familiar - this update is all about nostalgia and bringing back the past. Of course, due to lore constraints, not all stories were included, but we've chosen 40 that we thought fit the best and adapted them to the mechanics of Thea 2.
Apart from that, there's also a bunch of bug fixes and minor changes. Full changelog below:
Additions:Fixes:
- Added 40 new events,
- Added 8 god traits,
- Added Inventor character class along with its class trait and skills,
- Added a summary screen where all characters can be inspected from anywhere - just press F1,
- Added tooltips to recipe screen for essence and skill level bar,
- Added more Chinese glyphs to the font atlas, also added Greek, Korean and Japanese glyph sets.
Events:
- Fixed Replace Idol ritual that would sometimes cause a crash,
- Fixed Dwelling speed boost not being applied in the first turn after leaving the village,
- Fixed CONST_NIGHT_MOVEMENT_RANGE where speed boost would not be applied in the first night turn,
- Fixed challenge difficulty for concepts and challenges above lvl 10 not being displayed correctly,
- Fixed a bug that would prevent health being permanently recovered following a challenge when the player started a fight with a wounded character and used a weapon with life leech effect,
- Fixed targeting bug in co-op challenge.
- Fixed KS Events/Fli Catapult Spwn2, Cemetery/Cemetery Goblin D3 and Cemetery Orc D5 as their requirements would not let them trigger on Pangea,
- Fixed Woodlandkin:27 where TradeNode would not have the option to cancel,
- Fixed Misc Encounters 2/HeresyQuest tag deletion which could block main quest progress,
- Fixed mChapter 1/Bandits3 which would mark the quest as complete on the logbook at an incorrect point,
- Fixed mChapter 1/TrappedDwarf6 where a spiritual challenge with Ail'yleth would cause an error (added ChallNod82 as a copy of ChallNod37 but without entry requirements),
- Fixed mChapter 1/Scavengers4 which could spawn another red cave when a child was returned,
- Fixed Earthbound/DwarfKillMEdOrcSkel where one option would not have a group assigned,
- Fixed Generic:28 where Lada path would make girls grow up to be befuddlers instead of rusalkas,
- Fixed Scavengers:51 where the player would not receive loyalty points to Scavengers faction,
- Fixed Generic:5 where mythical path would cause a missing group error,
- Fixed mChapter 1:21 - support from demons after killing them is no longer an option,
- Fixed trade node in SpiritTalkers:27 that could cause a crash when cancelling,
- Fixed Misc Encounters 2:19 - missing group in deal damage node that could cause a crash,
- Added the inventor class as an advancement option for the chosen - localization change: Volh DLC, event 37, node 2 last output: Become an inventor.