Warhammer 40,000 MMORPG Interview
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Q: Our next question concerns another Games Workshop IP that's already being used to create a massively multiplayer online game, namely Warhammer Fantasy Role Play for EA Mythic's Warhammer Online. Is there any concern at Games Workshop about creating a massively multiplayer online game that can gather a strong following without cutting into Warhammer Online's audience?
KF: I can't speak for Games Workshop, but based on the data we have seen at THQ, each franchise has its own, distinct following. Of course, 40,000 is the stronger of the two properties--I mean what could be better than a Grim Reaper beheading an Orkish Squiggoth?
AJ: Interesting question. Firstly, EA Mythic is developing an MMO based on the distinct Warhammer Fantasy IP rather than any specific game, such as WFRP. Secondly, Warhammer and Warhammer 40,000 have coexisted as very separate and successful properties for decades. And our plans certainly see that well-established trend continuing forever. At the very basic level, Warhammer is our high-fantasy IP, while Warhammer 40,000 is science fiction--and our customers certainly cope very well with that concept. I have been at Games Workshop for 20 years, and I have never seen arguments about whether Space Marines or Eldar can take to the field of battle against Orc Boar Boys or Dwarf Trollslayers. It really is that simple.