Mount & Blade Review
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This new method of directly controling the combat is based on mouse movement and the blows depend on the relative enemy position or way you lead the mouse in a certain direction. The system has a certain Die by the Sword flavor to it, but if in that game many mice died heroically from exhaustion, here we have a simpler, more intuitive way, while still being in charge and landing devastating strikes. Hits can be blocked by a shield or even the weapon itself and considering that timing is vital for both operations, the end result is that every encounter is different.
However, if for swords and axes it's enough to swing them from one side to the other in order to prove your point, things are not so simple with the bow and lance. The bow usage is the most satisfactory I have seen in a game yet, and by this I'm reffering to the actual satisfaction you get from using such weapon, not necessarily to the technical aspects. The balistic trajectory is realistic, while the crossbow reflects the historical truth, being more powerful but with a slower rate of fire, as reloading is done with the legs and the weapon itself becomes less effective in rainy weather. All weapons have a few parameters, such as attack speed, damage and range, and we also have different types of damage slash, pierce, blunt but the only difference between these is that bludgeoning an enemy will make him unconscious, so you can take him as prisoner.