Jeffrey Kaplan Working on Unannounced Blizzard MMO
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(I think the great part about a new MMO from Blizzard is that it doesn't have to be '˜WoW',) he said. (There are a lot of lessons we learned in making '˜World of Warcraft,' and some of those you can take and do things better than you ever did before.)
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He thought the secret to success was making a game that was both tailored to hardcore players and accessible to a broad audience. (Once people figure that out, your game world is going to attract a lot of people,) he explained. (But a lot of it has to do with art style, too. Are you going for realism or an inviting world? And once you learn those lessons, I think any type of [intellectual property] can survive. I'm shocked we haven't seen more sci-fi, near-future, post-apocalyptic, historical MMOs; there's all these completely different fantasy settings beyond the traditional high fantasy ones.)
So is Blizzard's new MMO going to be sci-fi, near-future, post-apocalyptic or historical? (All of those combined!) he said, laughing.