Seed E3 Impressions
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The next thing that comes to mind about Seed is the complete lack of any direct combat system. As most players out there are general jerks and enjoy killing their fellow man or an artificial intelligence. Unlike other games, SEED has no combat system and instead relies on other RPG elements to attract and keep its player base. The general information we gathered about the game, led us to compare it to some of the older adventure style RPGs where combat was never critical. In today's marketplace it will be interesting to see how a game like SEED can cope in comparison to some of the more "easy access" games like WoW.
And a snip from MMORPG.com's article:
As the game develops and players explore beyond the home base, the world will become more dangerous. There is no death in game, but injuries may be serious and require time and skills to heal properly. I asked about a Horticultural skill and both Lars and Alex responded that there are no plans for it, but as the idea I planted ran through there heads, remarked that there certainly were areas that would be suitable for a small hydroponic plant or two. Players do not eat or drink, but certainly that could be a change in the story if there is enough player demand to create perhaps food or drink that would be ability boosts or assist in healing.