Obsidian Entertainment on Making a Western Chrono Trigger
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Urquhart snickered and sarcastically said, (Chocobo Racing.) He followed up with a more serious response, (If I could come across everything that I played I would have to go with Chrono Trigger. I think Chrono Trigger was one I really enjoyed.)
And how would you make Chrono Trigger more of a Western RPG?
(It's tough because a lot of the Japanese RPGs have very specific functions for everything. There is very specific item progression, very specific class progression, very specific everything. I think. I don't know I'd have to think about it,) Urquhart pondered.
While I put Urquhart on the spot, Nathan Chapman, Lead Designer, jumped in with an answer. (I think we're going with Chrono Trigger because it has elements of a Western RPG. It's more open, it's still mostly linear, but there are parts you can explore more,) said Chapman. (There are lots of differences, like you can beat Lavos at different parts of the game and you get different endings based on that. There are obvious answers like dialogue trees and all of that good stuff. The seeds are there for that kind of development.)
(I think it would be fun to take the setting of a Japanese RPG, which is a weird mix of fantasy and sci-fi mashed together and make a Western RPG out of that,) Urquhart chimed in. (I think that would be cool. I mean it's kind of Star Wars, that's kind of what Star Wars is a fantasy in space. I think that would be interesting.)