DeathSpank Interview
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Eurogamer: Tell us about your current game, DeathSpank. What kind of game is it?
Ron Gilbert: DeathSpank's a combination of things. It draws a lot from adventure games. It draws a lot from the way adventure games tell stories and the way adventure games do puzzles. Monkey Island, they way it did dialogues, the way you conversed with people - it draws really heavily from a lot of influences of Monkey Island. But it also draws a lot from other genres of games that I like. I like RPGs. I like games like Diablo. I like stat-based combat and those things. I really wanted to fuse those two things together - take two genres of games I enjoy playing quite a bit and make one game out of it. That's where DeathSpank started - fusing those two things together.
Eurogamer: I assume you didn't just wake up one day and decide that would be something that would be really cool to do. Is DeathSpank an idea you've had for a long time?
Ron Gilbert: [Laughs] Yeah, I was born to make DeathSpank! Actually, the character DeathSpank started out as a little comic character that a friend of mine, Clayton Kauzlaric, and I created for my website. We needed this videogame character who is completely ridiculous and over the top. So we created this guy named DeathSpank. We did a couple of cartoons about him, and then he really started taking on a life of his own in some ways. We just said, '˜You know what? He really needs his own game.' That's when I sat down and started designing the game and thinking about that marriage between the adventure game and the RPG game. That's where the game came from.