Solasta: Crown of the Magister v1.0.18 Hotfix Live
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Following its recent release, Solasta: Crown of the Magister has now received its first post-launch hotfix addressing a good deal of miscellaneous bugs. The full patch notes also list a number of known issues that should hopefully be fixed soon. Have a look:
Known Issues (that we're working on)Major Fixes
- Do not equip the Orc Javelin, Orc Shortbow or Ogre Javelin - saving while having one of these item equipped will corrupt the save, preventing you from loading it later. These corrupted saves will be fixed in a future patch.
- Beards are not always properly affixed to the characters' face
- If you're playing from an Early Access save, Bring the Sword back to Merton has a bugged cutscene that prevents you from completing it
- Some people have a black screen / weird clouds when starting a new campaign. Workaround here
- The Landing Plaza in Caer Cyflen has some new decoration that it shouldn't have
Minor Fixes
- Fixed a "white dice" appearing when attacking multiple times too quickly
- Dungeon Maker: You can now add a Thumbnail to your Custom Dungeon when uploading them by having a .png or .jpg file with the same name than that of your dungeon in the custom dungeon folder.
- Fixed AI sometimes using a bonus action to do an additional main action attack instead. AI be cheating. DM does not approve.
- Fixed an issue with the Arena Quest where the door could get stuck, blocking quest progression
- Fixed magic items crafted or bought from vendors sometimes not being identified. Mystery potion! Gotta love them!
- Crafting Tooltip now displays the crafted item tooltip even if missing the ingredients
- Fixed some issues with Chinese Localization
- Fixed some long duration AoE spells not being visible when cast directly on a character
- All in-game backer items are now identified by default
- Fixed 6 League Boots incorrectly doubling your movement speed instead of giving you an additional cell of movement
- Fixed Dwarven Bread not being equippable. Get that +1 CON Bonus!
- Fixed Early Bird not working properly. It showed the initiative bonus but it didn't give any. What a scam
- Fixed Cog of Cohh not properly giving +2 CHA
- Re-added a missing cutscene in Halman's House
- Counterspell can now correctly fail when targeting spells above level 3
- Fixed Acid Arrow "acidified" condition sometimes being removed too early
- Added Arrow parts to Gorim's Store
- Fixed a HUGE missing component of the end game fight. Really huge. Like, physically huge.
- Fixed female halfling animations going banana and clipping all over the place
- Fixed Flying Snakes and Fire Osprey moving multiple times after attacking for no particular reason
- Fixed Ray of Enfeeblement projectile moving super slowly
- Fixed Strike of Oblivion color to match Necrotic damage
- Fixed missing VFX & Light on Sacred Weapon
- Added a Dodge animation to Eagle Matriarchs
- Changed Crossbow Bolt icons to avoid mistaking them with Arrows
- Added an Idle animation in combat to Ghasts
- Fixed a certain Schrödinger boss incorrectly being displayed as both dead and alive after loading a save
- Fixed a lighting issue on the Character Portrait & Inventory
- Fixed an error that could trigger at the end of the Lowlife Background QUest
- Tome of All Things is now a Quest Item
- Added a missing quest marker to a certain mansion
- Fixed attack animation while flying
- Fixed Pheromone duration being incorrectly calculated after loading a save
- Fixed a tooltip issue when hovering above the Armor Class value
- Updated Maul icon
- Fixed characters shadows sometimes missing in some cutscenes
- Fixed an error that would trigger in Caer Lem if no one can read Ancient Tirmarian (should have paid attention in class)
- Fixed some lipsync issues
- Fixed some doors not being placed in their correct spot
- Fixed a certain backer document not displaying the proper content
- Fixed some pathfinding issue in a certain quest late game
- Monsters in one specific fight are now immune to lightning. Because teamkilling half of your minions isn't a particular wise move
- Fixed one haircut magically hovering above the character's head
- Fixed missing quest marker not appearing in the Spy Background Quest
- Added missing waypoints to Gallivan & New Empire Embassies
- Cleaned up some spell tooltips that displayed unnecessary / wrong information
- Revivy & Raise Dead tooltip no longer show "Unknown Effect". We all know what it does. Unknown my butt
- Fixed Skybox missing in Monastery
- Half Plate +1 now correctly has Stealth Disadvantage
- Fixed Mage Armor not being castable more than once
- Traps no longer trigger when the attempt to disarm them fail in the Dungeon Maker
- Fixed Armor of Survival tooltip not appearing
- Fixed an issue where buying back scrolls from merchants could cause a crash