Solasta: Crown of the Magister v1.0.18 Hotfix Live

Following its recent release, Solasta: Crown of the Magister has now received its first post-launch hotfix addressing a good deal of miscellaneous bugs. The full patch notes also list a number of known issues that should hopefully be fixed soon. Have a look:

Known Issues (that we're working on)
  • Do not equip the Orc Javelin, Orc Shortbow or Ogre Javelin - saving while having one of these item equipped will corrupt the save, preventing you from loading it later. These corrupted saves will be fixed in a future patch.
  • Beards are not always properly affixed to the characters' face
  • If you're playing from an Early Access save, Bring the Sword back to Merton has a bugged cutscene that prevents you from completing it
  • Some people have a black screen / weird clouds when starting a new campaign. Workaround here
  • The Landing Plaza in Caer Cyflen has some new decoration that it shouldn't have
Major Fixes
  • Fixed a "white dice" appearing when attacking multiple times too quickly
  • Dungeon Maker: You can now add a Thumbnail to your Custom Dungeon when uploading them by having a .png or .jpg file with the same name than that of your dungeon in the custom dungeon folder.
  • Fixed AI sometimes using a bonus action to do an additional main action attack instead. AI be cheating. DM does not approve.
  • Fixed an issue with the Arena Quest where the door could get stuck, blocking quest progression
  • Fixed magic items crafted or bought from vendors sometimes not being identified. Mystery potion! Gotta love them!
  • Crafting Tooltip now displays the crafted item tooltip even if missing the ingredients
  • Fixed some issues with Chinese Localization
  • Fixed some long duration AoE spells not being visible when cast directly on a character
  • All in-game backer items are now identified by default
  • Fixed 6 League Boots incorrectly doubling your movement speed instead of giving you an additional cell of movement
  • Fixed Dwarven Bread not being equippable. Get that +1 CON Bonus!
  • Fixed Early Bird not working properly. It showed the initiative bonus but it didn't give any. What a scam
  • Fixed Cog of Cohh not properly giving +2 CHA
  • Re-added a missing cutscene in Halman's House
  • Counterspell can now correctly fail when targeting spells above level 3
  • Fixed Acid Arrow "acidified" condition sometimes being removed too early
  • Added Arrow parts to Gorim's Store
  • Fixed a HUGE missing component of the end game fight. Really huge. Like, physically huge.
Minor Fixes
  • Fixed female halfling animations going banana and clipping all over the place
  • Fixed Flying Snakes and Fire Osprey moving multiple times after attacking for no particular reason
  • Fixed Ray of Enfeeblement projectile moving super slowly
  • Fixed Strike of Oblivion color to match Necrotic damage
  • Fixed missing VFX & Light on Sacred Weapon
  • Added a Dodge animation to Eagle Matriarchs
  • Changed Crossbow Bolt icons to avoid mistaking them with Arrows
  • Added an Idle animation in combat to Ghasts
  • Fixed a certain Schrödinger boss incorrectly being displayed as both dead and alive after loading a save
  • Fixed a lighting issue on the Character Portrait & Inventory
  • Fixed an error that could trigger at the end of the Lowlife Background QUest
  • Tome of All Things is now a Quest Item
  • Added a missing quest marker to a certain mansion
  • Fixed attack animation while flying
  • Fixed Pheromone duration being incorrectly calculated after loading a save
  • Fixed a tooltip issue when hovering above the Armor Class value
  • Updated Maul icon
  • Fixed characters shadows sometimes missing in some cutscenes
  • Fixed an error that would trigger in Caer Lem if no one can read Ancient Tirmarian (should have paid attention in class)
  • Fixed some lipsync issues
  • Fixed some doors not being placed in their correct spot
  • Fixed a certain backer document not displaying the proper content
  • Fixed some pathfinding issue in a certain quest late game
  • Monsters in one specific fight are now immune to lightning. Because teamkilling half of your minions isn't a particular wise move
  • Fixed one haircut magically hovering above the character's head
  • Fixed missing quest marker not appearing in the Spy Background Quest
  • Added missing waypoints to Gallivan & New Empire Embassies
  • Cleaned up some spell tooltips that displayed unnecessary / wrong information
  • Revivy & Raise Dead tooltip no longer show "Unknown Effect". We all know what it does. Unknown my butt
  • Fixed Skybox missing in Monastery
  • Half Plate +1 now correctly has Stealth Disadvantage
  • Fixed Mage Armor not being castable more than once
  • Traps no longer trigger when the attempt to disarm them fail in the Dungeon Maker
  • Fixed Armor of Survival tooltip not appearing
  • Fixed an issue where buying back scrolls from merchants could cause a crash