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Dexterity measures a character's hand-eye coordination,
agility, reflexes, and balance.
For anyone without thieving abilities, the primary effect
of a high Dexterity is its benefits to ranged attack rolls and
Armor Class. For Thieves and other classes with thieving
abilities -- such as Bards and Rangers -- a high Dexterity
score also grants a bonus to the success rate of those
abilities.
Dex |
Ranged To Hit |
Armor Class |
Pick Pockets |
Open Locks |
Find Traps |
Hide in Shdws |
Move Silently |
Set Trap |
1-3 | -3 | +3 |
-15 | -10 | -10 |
-20 | -10 | -10 |
4 | -2 | +2 |
-15 | -10 | -10 |
-20 | -10 | -10 |
5 | -1 | +1 |
-15 | -10 | -10 |
-20 | -10 | -10 |
6-9 | -- | -- |
-15 | -10 | -10 |
-20 | -10 | -10 |
10 | -- | -- |
-10 | -5 | -10 |
-15 | -5 | -10 |
11 | -- | -- |
-5 | -- | -5 |
-10 | -- | -5 |
12 | -- | -- |
-- | -- | -- |
-5 | -- | -- |
13-14 | -- | -- |
-- | -- | -- |
-- | -- | -- |
15 | -- | -1 |
-- | -- | -- |
-- | -- | -- |
16 | +1 | -2 |
-- | +5 | -- |
-- | -- | -- |
17 | +2 | -3 |
+5 | +10 | -- |
+5 | +5 | -- |
18 | +2 | -4 |
+10 | +15 | +5 |
+10 | +10 | +5 |
19 | +3 | -4 |
+15 | +20 | +10 |
+15 | +15 | +10 |
20 | +3 | -4 |
+20 | +25 | +15 |
+18 | +18 | +15 |
21 | +4 | -5 |
+25 | +30 | +20 |
+20 | +20 | +20 |
22 | +4 | -5 |
+30 | +35 | +25 |
+23 | +23 | +25 |
23 | +4 | -5 |
+35 | +40 | +30 |
+25 | +25 | +30 |
24 | +5 | -6 |
+40 | +45 | +35 |
+30 | +30 | +25 |
25 | +5 | -6 |
+45 | +50 | +40 |
+35 | +35 | +40 |
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