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Strength measures a character's muscle, endurance, and
stamina.
A high Strength allows a character to hit more often and
deal more damage with melee weapons. A high Strength
also allows a character to carry heavier equipment, as
well as force open locked doors and chests with a greater
degree of success.
Strength |
To Hit |
Damage |
Weight Limit |
Force Lock |
1-3 | -3 | -1 |
5 | 3% |
4-5 | -2 | -1 |
15 | 4% |
6-7 | -1 | -- |
30 | 6% |
8-9 | -- | -- |
50 | 8% |
10-11 | -- | -- |
70 | 10% |
12-13 | -- | -- |
90 | 12% |
14-15 | -- | -- |
120 | 14% |
16 | -- | +1 |
150 | 16% |
17 | +1 | +1 |
170 | 18% |
18 | +1 | +2 |
200 | 20% |
18/01-50 | +1 | +3 |
220 | 25% |
18/51-75 | +2 | +3 |
250 | 30% |
18/76-90 | +3 | +4 |
280 | 35% |
18/91-99 | +2 | +5 |
320 | 40% |
18/00 | +3 | +6 |
400 | 45% |
19 | +3 | +7 |
500 | 50% |
20 | +3 | +8 |
600 | 55% |
21 | +4 | +9 |
700 | 60% |
22 | +4 | +10 |
800 | 65% |
23 | +5 | +11 |
1000 | 70% |
24 | +6 | +12 |
1200 | 75% |
25 | +7 | +14 |
1600 | 80% |
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