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Halflings are short, generally plump people, very much like
small humans. Their faces are round and broad, and often
quite florid. Their hair is typically curly, and the tops of
their feet are covered with coarse hair. Overall they prefer
the comforts of home to dangerous adventuring. There
are three racial divisions of halflings within the Realms:
hairfoot, tallfellow, and stout.
Features:
Con |
Saves |
1-3 | -- |
4-6 | +1 |
7-10 | +2 |
11-13 | +3 |
14-17 | +4 |
18-25 | +5 |
- Ability Scores. Halflings receive a +1 bonus to Dexterity and a -1 penalty
to Strength and Wisdom.
- Resilient. Halflings receive a +2 bonus to Saving Throws vs. Spell, Paralysis/
Poison/Death, and Rod/Staff/Wand. Halflings also receive an
additional bonus to these saves based on their Constitution, as shown
on the table to the right.
- Halfling Training. Halflings gain a permanent -1 THAC0 bonus
with slings.
- Thieving Abilities. Halflings gain a +20 bonus to Pick Pockets, Move Silently,
and Hide in Shadows. Halflings also gain a +15 bonus to Open
Lock, as well as a +10 bonus to Find Traps.
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