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Thieves' Guild - Level Four
Did we miss anything in this location? Is there something we didn't discover? Let us know!
Thieves' Guild - Level Four
1 - XANTAM
When you fight the Beholder, get right in his face (er...eye). The magic from his eyes is worse than his bite. This is also a fight that you can exploit if you want to max out your stats quickly. After beating Xantam, you can head back to the tavern and save your game in a different slot. Then, reload your previous game, but choose to "Change Characters". Play as the character from the later save game. Repeat until you hit the experience point cap.
2 - JHERKEL
When you are done, Jherkel wants you to find out what happened in the Sunset Mountains. When he's made his case, you get some magic weapons, some gold, and 2000 xp.
3 - GATE
When you've tied up all your loose ends, head through this gate to enter Chapter 2.
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