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Note: Special thanks goes out to The Gray Ranger for helping with this information
The following table contains Baldur's Gate II Race modifiers. This information was
obtained by creating a character of each Race using the patched version
of BG2. The intent of this table is to aid the player in choosing the
Race of their character by providing Race specific information in a
concise form.
In the table, Special Abilities come from the Race description displayed
during character creation. Information enclosed in parentheses in the notes
section comes from the
AD&D 2nd edition Players Handbook (the actual values used in BG2 may
differ from these in some cases). Available Class & Multi-Class
information came from available classes list displayed during character
creation. The maximum natural abilities come from choosing a Fighter for
each race and experimenting with these values during character creation
(noting the description and verifying by subtracting points from some
stats and adding to others to determine the maximums of all stats).
How can this table help you? Hopefully by allowing you to make character
race comparisons to aid you in character creation and to help you answer
the question "What is the best race for the character I plan to create?".
At a glance, you should be able to determine for each Race: any special
abilities, all classes available, and what stats enhancements or
penalties are in play and in conjunction with other information available
in the manual.
An example: Take the case of a Fighter. First, the table tells you that
any Race can be a Fighter, big help, huh!. Lets look at the Dwarf and the
Half-Orc. The primary statistic of a Fighter is Strength, the Dwarf has
max Strength of 18(00), the Half-Orc 19. This means that the Dwarf has +3 to Hit
and +6 to Damage due to his strength whereas the Half-Orc has +3 to Hit
and +7 to Damage (from table on page 225 of the manual). In addition, the
Dwarf has a weight allowance of 335 and the Half-Orc 485 due to strength.
Also important to a Fighter (or any class) is Dexterity as it improves the
armor class of the character. The Dwarf's Dexterity maximum is 17 giving an AC
adjustment of -3 (see page 225 of manual). The Half-Orc has a maximum DEX
of 18 giving him an AC adjustment of -4. Both the Dwarf and the Half-Orc
have maximum Constitutions of 19 giving them both a level-up hit point
adjustments of +5 (5 additional hit points each level), so they are equal
here. So who should be the Fighter? Based on this information, the
player can decide if the AC and attack/damage bonuses of the Half-Orc are
more important than the Dwarf's Infravision and resistances.
Race
|
Max Str
|
Max Dex
|
Max Con
|
Max Int
|
Max Wis
|
Max Cha
|
Available Classes
|
Available Multi Classes
|
Notes
|
Human
|
18
|
18
|
18
|
18
|
18
|
18
|
Any/All
|
None
|
May Dual Class
|
Elf
|
18
|
19
|
17
|
18
|
18
|
18
|
Fighter, Ranger, Cleric, Mage, Thief, Sorcerer, Barbarian
|
Fighter/Thief, Fighter/Mage, Mage/Thief, Fighter/Mage/Thief
|
Infravision(60'), Resistance to Charm and Sleep (90%), bonus to Long Bow and Long Sword (+1)
|
Half-Elf
|
18
|
18
|
18
|
18
|
18
|
18
|
Fighter, Ranger, Cleric, Druid, Mage, Thief, Bard, Sorcerer, Barbarian
|
Fighter/Thief, Fighter/Mage, Fighter/Cleric, Mage/Thief, Cleric/Mage, Fighter/Druid, Cleric/Ranger, Fighter/Mage/Thief, Fighter/Mage/Cleric
|
Infravision(60'), Resistance to Charm and Sleep (30%)
|
Gnome
|
18
|
18
|
18
|
19
|
17
|
18
|
Cleric, Mage, Thief, Barbarian
|
Fighter/Thief, Fighter/Cleric, Fighter/Illusionist, Illusionist/Thief, Cleric/Illusionist, Cleric/Thief
|
Infravision(60'), Natural Resistance to Magic (+1 to saving throws for every 3.5 Con)
|
Halfling
|
17
|
19
|
18
|
18
|
17
|
18
|
Fighter, Cleric, Thief, Barbarian
|
Fighter/Thief
|
Infravision(30-60'), Resistance to Poison and Magic (+1 to saving throws for every 3.5 Con), bonus to Slings (+1)
|
Dwarf
|
18
|
17
|
19
|
18
|
18
|
16
|
Fighter, Cleric, Thief, Barbarian
|
Fighter/Thief, Fighter/Cleric
|
Infravision(60'), Resistance to Poison and Magic (+1 to saving throws for every 3.5 Con)
|
Half Orc
|
19
|
18
|
19
|
16
|
18
|
18
|
Fighter, Cleric, Thief, Barbarian
|
Fighter/Thief, Fighter/Cleric, Cleric/Thief
|
Known for High Strength and Constitution
|
|
|