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Description: Strong and cunning, the dark elf shadowknight brings combat prowess and skill with dark magic together in a powerful combination.
Strengths: Can summon the undead. Uses corrosive short and long range spells.
Weaknesses: Weaker against disease immune enemies. Spells cost more percentage of mana.
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Skills:
Disease Bolt |
Disease Bolt is a bolt of contagion fired at your enemy that causes damage as well as disease that will continue to damage the target. As the skill rank rises, the initial damage, the subsequent damage from disease and its duration increase. At higher skill ranks, the bolt will begin to track enemies. |
Life Tap |
Life Tap has a chance of siphoning off the dissipating life energy of defeated enemies, boosting your character's own health or mana. As the skill rank rises, the chance of a successful life tap increases, as does the amount of benefit gained. |
Disease Trail |
Disease Trail creates clouds of pestilent vapors behind your character that cause damage to enemies entering them and for as long as they remain within them. As the skill rank rises, the duration of the clouds and the damage they inflict increases. |
Engulfing Darkness |
Engulfing Darkness envelops an enemy in a clinging shroud of damaging darkness that can also cause confusion and will continue to harm the target after the initial attack. As the skill rank rises, the chance to confuse the target increases, as does the damage and duration of both the darkness and the confusion effects. |
Disease Shield |
Disease Shield creates a cloud of infectious fumes around your character that causes damage to enemies that enter its area of effect. The cloud remains centered on your character for its duration. As the skill rank rises, the radius of the cloud, the damage it causes, and its duration all increase. |
Riposte |
Riposte allows your character to redirect damage against him or her back at the enemy. As the skill rank rises, so does the chance for your character to riposte an attack and the damage your character causes to the enemy. |
Summon Skeleton |
Summon Skeleton summons an animated skeleton to assist your character and remains until killed. As the skill rank rises, the skeleton summoned becomes more powerful and has a chance to appear wielding a weapon. |
Convert Undead |
Convert Undead will cause an undead enemy to begin working for your character for the duration of the effect. Non-undead creatures and undead of particularly strong will are immune to conversion. As the skill rank rises, the number of undead enemies your character may have converted at the same time increases, as does the duration of the conversions. |
Harm Touch |
Harm Touch is a devastating attack that causes massive damage to an enemy. Once your character uses this ability, he or she must wait a certain amount of time before using it again. As the skill rank rises, the damage caused increases, as does the wait time between uses. |
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