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Description: Wise and adept at invoking the powers of the gods for healing, protection, and attack, the high elf cleric is also a skilled combatant with a particular affinity for blunt weapons.
Strengths: Calling on the divine, they can deal damage to undead creatures. Buffing spells benefit teammates.
Weaknesses: Limited to using blunt weapons.
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Skills:
Holy Strike |
Holy Strike calls a bolt of divine power into being to strike an enemy for damage. It is even more effective against undead enemies, causing significantly more damage to them. As the skill rank rises, the damage inflicted increases. At higher levels, the bolt will begin to track enemies. |
Holy Armor |
Holy Armor will protect your character by absorbing a percentage of hit point damage taken from enemy attacks and converting it into damage subtracted from your character's mana points instead. |
Healing |
Healing restores your character's hit points as if he or she had consumed a healing potion. As the skill rank rises, the amount of hit points healed increases. At higher skill ranks, the effect will have a radius, healing nearby friends as well. |
Undead Shield |
Undead Shield wraps your character in an aura of divinity that causes damage to any undead creature that attacks. The offending undead will take damage based on a percentage of the damage it inflicts upon your character. As the skill rank rises, the duration of the effect and the percentage of damage the undead attacker takes increases. At higher skill ranks, nearby friends will also receive the effects of the undead shield. |
Hammer of Wrath |
Hammer of Wrath summons a divine hammer that assists your character in combat. It is capable of executing a spin move as well. As the skill rank rises, the damage the hammer can inflict, the hammer's duration, and the chance of the hammer executing a spin move all increase. |
Blinding Light |
Blinding Light bathes an enemy in dazzlingly bright light, causing initial damage and possibly confusion as well. Additional enemies near the target may also be affected. The light clings to the target for a period of time while continuing to cause damage. As the skill rank rises, the initial damage caused, subsequent damage, duration of the effect, and the area of effect increase. |
Dismiss Undead |
Dismiss Undead is an attack that is particularly effective against undead creatures. A skull is hurled at a target enemy, which suffers damage when struck. If the skull misses, it will begin to bounce off obstacles until it impacts an enemy or it dissipates at the end of its duration. As the skill rank rises, the damage caused and the duration of the skull increase. |
Convert Enemy |
Convert Enemy will cause an enemy to begin working for your character for the duration of the effect. Undead creatures, animals, and those with particularly strong wills are immune to conversion. As the skill rank rises, the number of enemies your character may have converted at the same time increases, as does the duration of the conversions. |
Repulse Undead |
Repulse Undead causes undead creatures around your character to be knocked away or driven back in fear. Non-undead creatures and undead of great power will not be affected. As the skill rank rises, the chance to repulse, the number of undead creatures affected, and the duration of the repulsion all increase. |
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