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You'll have to battle or sneak your way through the Admin Offices once again, and while there have been some minor changes to consider, thankfully you won't have to put up with the laser grids, Security Cameras and so on provided you already disabled them. The troops are all fairly high-level, but there are only around seven or eight in total to deal with. You'll notice that they've erected barricades and moved some objects around, but it's no trouble for you at this point. Your goal is to reach the Loading Bays area (B), and head on through them to Loading Bay 3.
1 - Quinn
Quinn will contact you almost immediately when you arrive. He'll tell you he's getting out to avoid the conflict, but he's left his shop downstairs open to you. If you want to pick up some more weapons and equipment, you'll want to head down there one last time - it'll be worth your while.
2 - Guards
These four guards are on the lookout, but it's easy to take them off guard due to the fact that they don't like to check behind themselves. Give them a Shotgun round or two to the back to teach them a lesson, or try to sneak by.
3 - Elevator
There's an overturned piece of machinery partially blocking the hallway towards the elevator, but you can simply jump over it. You might find a guard or two stationed here depending on how you've proceeded thus far. If you want to visit Quinn's shop one last time, take the elevator down.
4 - Quinn's Shop
The door to Quinn's shop will be open to you for the first time. You'll instantly get +2400 XP for stepping inside, and you'll find two unlocked safes containing an
EMP Grenade,
Frag Grenade, two boxes of
Machine Pistol Ammo,
Stun Gun Darts,
Typoon Ammo, two
CyberBoost ProEnergy Packs, three
Painkillers, and a
Hypostim, plus a
Praxis Kit on the table next to them. Check the back room for Quinn's computer, which contains information on his black market dealings.
Think that's all? Nah, no way. Move the box near Quinn's computer desk and press the button. You'll gain +100 XP as well as the Back Stage Pass
achievement, and one of the walls will slide away to reveal Quinn's secret stash. Five
Combat Rifles, a
Frag Grenade, some
Rockets, a
Reload Speed Upgrade, a
Target-Seeking System, and a
CyberBoost ProEnergy Jar await you. Additionally, you'll find Quinn's "real" computer. Hack its level 5 security to find hints that Quinn is involved in a much larger plot, and that Adam has been just one of his pawns.
A - Exit to Detention Camp & Interrogation Wing (Return)
B - Exit to Loading Bays (Return)